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- // create a point "spotlight" (conical directed) light source
- light_source
- {
- 0*x // light's position (translated below)
- color rgb <1,1,1> // light's color
- spotlight // this kind of light source
- translate <40, 80, -40> // <x y z> position of light
- point_at <0, 0, 0> // direction of spotlight
- radius 5 // hotspot (inner, in degrees)
- tightness 50 // tightness of falloff (1...100) lower is softer, higher is tighter
- falloff 8 // intensity falloff radius (outer, in degrees)
- }
-